Played the text based adventure game Zork. The game is old. It was made in the 80's. The game uses no words and has no graphics interface whatsoever. Everything is done through text and commands. While playing the game, I noticed how easy it is to get lost, so I actually tried to create a map of where I was going. This proved to be helpful and it turned out to be common practice among those that played these type of games.
Zork is actually quite tough. Navigating the game is already hard, but it seems that there are puzzles too. The good thing is the game is designed in a way so that you won't get stuck. You will get lost though.
Since there are no pictures in the game, the way you see the world is entirely up to your imagination. This type of game play is probably why the game was considered memorable. People make up their own views of the world and some created highly detailed maps to show the area.
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